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Tiberium Crystal War 2.0 Test Client

TCW2Test.png

Download Tiberium Crystal War 2.0 Test from the link below:
http://multiplayerforums.com/files/file/2186-tiberium-crystal-war-2-test-client/(776MB)

Hello everyone,

Tiberium Crystal War 2.0 is nearing a first public release however we still need to do some real balance testing with more than 10 players at a time.
Most units, buildings and code are in place now and are functioning properly.

I am hoping that by releasing this Test Installation we will see some players join up from time to time to REALLY test the balance of the game.
We can hopefully pin down any major issues before we do a full public release upcoming January 2016.

Notes: There is currently no launcher available for this test version so you will need to edit the shortcut properties on your desktop and/or startmenu and change your nickname.
Next go into your StartMenu and run the TCW2 Configuration utility to set your resolution and options.
After that you can simple double click on the shortcut called Tiberium Crystal War 2 Test to have it join our test server.

Thanks everyone for joining and testing the client.
Be sure to register on our forums to report any issues you may have: http://www.multiplayerforums.com
You can join the IRC channel on IRC.CNCIRC.NET in #MPF-TCW and #MPF-TCW-Test

Thanks again.

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Tiberium Crystal War 2.0 Expected Releas...

C o m i n g - S o o n

Website: http://www.tiberiumcrystalwar.com
IndieDB: http://www.indiedb.com/games/tcw-w3d
Forums: http://multiplayerforums.com/forum/14-cc-tiberium-crystal-war/

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Christmas 2015 Special Map

Here a video of the WIP map for Christmas 2015, originally for v1.5 by Mauler.

Each team has a "Core" which has to be protected because when it is destroyed your team loses the game.
In the center of the map is a Control Node which must be captured by your team, when captured the enemy Core becomes vulnerable for attacks.
Your team must own this Center Node to damage/destroy the enemy Core and win the game.
The Core cannot be healed.

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Armory and Shrine Upgrades

Armory Upgrades in place
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* Upgrade Composite Armor
The upgrade for composite armor can be researched by adding $250 credits into the fund-pool for that upgrade by pressing E.
When the target amount of $2000 credits has been reached the researching will commence for 20 seconds just like in C&C 3 Tiberium Wars.
Once the upgrade has completed researching all GDI Rifle-, Missile-, and Grenade Soldiers will receive an additional +25 Armor Power.

* Upgrade Power Packs
When the target amount of $2000 credits has been reached the researching will commence for 60 seconds.
Once the upgrade completed researching all GDI Zonetroopers will receive an additional +50 Health Power and the ability to regenerate health while standing still enables at 3/hp per second.

* Upgrade Scanner Packs
When the target amount of $1000 credits has been reached the researching will commence for 30 seconds.
Once the upgrade completed researching all GDI Zonetroopers will start detecting Stealthed Units within a small radius around them.

* Upgrade Confessor
When the target amount of $1000 credits has been reached the researching will commence for 30 seconds.
Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will receive a special Hallucinogenic Grenade launcher weapon which fires grenades that violently shake your screen within a certain radius from the blastzone.

* Upgrade Infusion
When the target amount of $2000 credits has been reached the researching will commence for 20 seconds.
Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will gain Tiberium immunity and will no longer take damage from Tiberium fields or tiberium based weapons.

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More to come soon :)

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Coming Soon...

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